It symbolizes death, the end of journeys, and the clearing of the old to allow new life. Her real name has been lost to the ages, but she is said to be a sister to Titania although they are often on opposing sides. The Winter Court's hierarchy is comprised of any Fey creature with Fey blood. The rulers of the Court of Coral are sometimes called the Sea Lords.
They are comprised of a group of Fey Lords who represent the waters of the Feywild. The Argent Star are a neutral collective who worship the World Tree, the cosmology that connects the planes.
Legends say that Emmantiensien, the God of Treants, was a manifestation of their prayers to the world tree. Emmantiensien has not attended the Court of Stars for millennia, but followers of the Argent Star attend the Court of Stars to speak on his behalf. The Argent Star is led by three ancient LeShay who are referred to as the Aldermen by those who seek their help. They await the rebirth of the World Tree at the end of time and watch his roots grow in the aether of starlit nights.
Although many Fey creatures choose to align themselves with a Court for cultural, spiritual, or political reasons, many others do not. There are also some races that do not recognize the legitimacy of the Court of Stars and do not abide by its rules. This includes the Fomorians, who are both at war with the Court of Stars and often engage in bitter civil wars for supremacy among their own clans. Each member of the Fey Court must abide by three basic rules.
Although the unaligned and non-Fey are not magically obliged to follow these rules, abiding by them is a sign that they will deal in good faith. A Fey cannot tell lies. Words have power in the Feywild, and for a Fey creature to lie about the nature of a thing would be akin to insulting the thing itself.
However, this does not mean that a Fey will not engage in falsehoods. Instead, they will tend tell incomplete truths and rely on the listener's willingness to deceive themself. To circumvent this, a fairy can be asked the same question three times in succession.
This will bind the fairy to answer earnestly, but will often provoke their ire and cause them to manipulate their answer by changing the circumstances. Breaking a promise would be akin to speaking a falsehood. Promises are sacred pacts among Fey that must be followed, though Fey will often manipulate the circumstances to ensure that they do not have to abide by the promise's intent.
A Fey cannot harm outsiders. However, usually Fey creatures operate under differing definitions of what "Harm" entails, and often have conditions that allow them to stop regarding strangers as "outsiders".
All Fey associated with a Fey Court are expected to follow these rules in good faith, although they often look for excuses to bend the definitions. These differences are slight but unmistakable, and allow many tricks that a clever Fey can use to gain an advantage in a battle of wits. When dealing with any Fey creature, irrespective of their position in a Court, it is important to keep these rules in mind:.
In the Prime Material Plane, it is common in some villages to nail horseshoes above doors and windows to repel malevolent Fey that may attempt to enter the house. A death by iron prevents the Fey creature's essence from returning to the Feywild, and it is usually regarded as an open threat to brandish iron while in the domain of another Fey. A Fey who has ingested iron will usually take great care to ensure that it is removed from their system.
Likewise, an honorable Fey who uses weapons in combat will ensure that it is of a sufficient magical caliber to negate the effect of the metal within. A Fey cannot broach another's threshold without leaving a portion of their power behind. Thresholds are physical boundaries that define magical borders within the Feywild's internal logic. Just as words define concepts, thresholds define the borders between two lands.
A Fey cannot cross another's threshold and it is more common for a Fey to trick the other individual into inviting them inside. Running water creates a natural threshold in the Feywild. It is for this reason that many courts use the path of rivers to define the boundaries between their lands. Some Fey also believe that ley lines, the flow of magical energies across the world, are their own form of threshold and refuse to cross unfamiliar ley lines for fear of leaving themselves behind.
Many who travel from the Prime Material Plane to the Feywild do so accidentally. Additionally, a previously Patreon exclusive class option now made available: Fey Ancestry Sorcerous Origin. This book is a great resource to help inspire your stories and campaigns. All materials are inspired by blog posts presented on my blog: Death By Mage. Thank you for all your amazing support! Login My Library Wishlists.
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Journey into the Feywild. From Jacky Leung. Average Rating 30 ratings. Chapter 2: Building your lore and Feywild. More from this Title's Contributors. Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. Thats what I thought this was. Not very satisfied.
The full size preview needs to be fixed. It doesn't show the proper images. It seems to be a problem on the DMsGuild's end. I will have to reach out to them, thank you for notifying me of the issue.
This is probably my favourite supplement for a DM when it comes to making the wider world of the Feywild. The lore was immense and concise. I just have one question: Why are only some of the Archfey statblocked, and not all of them? Thank you for the kind words! It was a little bit of "if we stat all of the archfey, everyone is going just to battle them" almost as if we demystified all of them if we gave them stats. I statted Titania and Mab as they were iconic figures and wanted to give examples, but this isn't the first time I've heard about statting the other archfey.
I may address it in a future update. I received a review copy of this item, and it is fantastic. I use the Fae in a lot of my games, and I will definitely be using this supplement in my games. I even have plans of using it next Saturday. The book details the Fae wild in a way that is very fluid and allows for customization. Karthik N. A really nice compilation of material about the Feywild, perfect resource for a campaign setting!
John I. This is probably my favourite supplement for a DM when it comes to making the wider world of the Feywild. The lore was immense and concise. I just have one question: Why are only some of the Archfey statblocked, and not all of them? Thank you for the kind words! It was a little bit of "if we stat all of the archfey, everyone is going just to battle them" almost as if we demystified all of them if we gave them stats. I statted Titania and Mab as they were iconic figures and wanted to give examples, but this isn't the first time I've heard about statting the other archfey.
I may address it in a future update. I received a review copy of this item, and it is fantastic. I use the Fae in a lot of my games, and I will definitely be using this supplement in my games. I even have plans of using it next Saturday. The book details the Fae wild in a way that is very fluid and allows for customization. Karthik N. A really nice compilation of material about the Feywild, perfect resource for a campaign setting!
John I. The one thing I found lacking was a tangable description of the land itself. Still, it was worth of 5 stars. Vyrginia W. Right off the bat, the art is fantastic. All of the pieces are thematically appropriate and range over a variety of styles so that there will be something for everyone to love in the art. I would buy the book just to look at some of the truely gorgeous [ Tim M. This supplement misses the mark for me. It had promise A unique take on the Seasonal Courts, descriptions of various fey characters, and some ideas for stat blocks and adventure hooks.
But it suffers from issues with the writing, as well as concrete [ Luciella S. This is fantastic. I am currently writing an adventure set in the Feywild and its great to have so much relevant lore gathered in one easy to read place.
Great work [ See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates.
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