Try this copy latest save you have on your other device, bring it over to your current system, start game, replace the old save with the latest save, close game, and relaunch it. Yea just repeat the process, if your save didn't sync and download on other device when you're switching around.
Normally when close the game it will sync your save, but if doesn't, do it manually works as well. Metagi View Profile View Posts. Originally posted by Metagi :. Creation View Profile View Posts. This item has been added to your Favorites. Created by. Matenka Offline. Category: Modding or Configuration. Languages: English. Guide Index. Getting The Game Running. Fixing the Resolution. Resoration Mod. Troubleshooting Edit I was in luck that I was able to start the game after an clean install without any problems.
Available at www. KSE is a stand-alone executable that can be located anywhere on your hard drive. If an installation directory is not located in this manner, a BrowseForFolder dialog is displayed and KSE will look for the presence of swkotor. Savegames are assumed to be in a folder called 'saves' under the installation directory.
Each savegame file 'savegame. These assumptions are all based upon a normal installation, so if you haven't moved files around you're fine. When selecting a savegame for the first time, there is a couple seconds of delay as the file information is loaded into memory, so don't panic. Highlighting different items in the treeview will bring up editing options in the pane to the right of the treeview window.
In the editing pane, there are will usually be two buttons at the bottom labeled as 'Apply' and 'Commit Changes'. The Apply button will update the treeview and apply changes in memory. Commit Changes will write the changes in memory to the actual files. Most changes require the savegame. You will receive a message indicating success in editing the savegame.
Note: you don't have to Commit Changes until you're done Applying changes to memory; however, if you are editing multiple savegames, you will need to Commit Changes for each savegame. Feats and powers have a different appearance in the editing pane. If the 'Feats' group or 'Force Powers' group is selected, the editing pane will contain a listbox of all available Feats or Powers to choose from. If not, the treeview will be updated and the changes will be Applied to memory.
Too often, there are two or more files that are named the same and KSE would have to make some arbritrary decision as to which one to use. Inevitably this will generate bug reports because the end-user expected the other file to be used by KSE. Please be patient and allow it to finish.
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be completely incompatible.
While prior versions were compatible, this is highly unlikely to still be the case with the numerous changes made in the current version. As such, using K1R is done so at your own risk. In future a compatibility patch may be developed but no promises. Be sure to include as much information as possible, including a list of all the other mods you have installed and screenshots, if appropriate.
However, you can check through the installation log file if you wish to undo the changes made. Released March 2, Corrected unintended re-triggering of Messenger conversations in front of the Ebon Hawk on Dantooine.
If you're already using 1. If the BSP map is incorrectly loaded by the game, it is most likely due to a typo in one or more of the resource paths. You can use a text editor to view and edit the RES file. Binary file automatically generated by Delphi programming software; contains the program's main icon and version information if necessary and is required for compiling a program; may also include other resources used within the application, such as bitmaps, cursors, and string tables.
SAV saved game file and contains additional descriptive information for the save. It contains binary data that is referenced by Godot Engine nodes to perform various functions in the games, such as setting user interfaces, simulating physics, generating 3D models, and drawing sprites.
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